Remember how they taught us to ask at least 4 questions to anyone you meet? Sure seems like you do. it's like hitting some of that syrup mom made for her famous Georgian pies. : Wow! I'm really glad to see you, Alexander. : Oh, wow! Hey there, Fido! So, you got tired of hanging out at that bar you had? The bit where Alexander is constantly lying and stealing valor isn't as funny a bit as the developers think it is, but we're not to the important bits yet. Did not expect you to visit this place.įidel doesn't respect him at all - he never refers to the player as cadet. But, being a buffoon spouting random dumb shit, he occasionally hits on insights the other characters refuse to contemplate. You were your mom's biggest mistake, and now you're the pride of all Wasteland!Īlexander is kind of like a Shakespearean fool except he's a buffoon himself. : I still remember you being so young, a tiny baby who's dirty ass I used to wash in then Bahchisarayn fountain! And now look at you, being all tough, making new settlements all over the place. : Īlexander is actually kind of an interesting character. : Hey chav! Wow, that's a neat trick you pulled here, you son of a whore! Narration aside, it's time for some actually competent writing! Today we're going to encounter.some actually decent writing! I know, I'm shocked too! Welcome back! Last time we sworded a bunch of Mushroom Cultists, learned that the Mushroom Cult basically ruled Krasnoznamenny and that we couldn't actually beat the conspiracy. Not a true companion she will not fight during combat.Part 35: A Miracle Happens A Miracle Happens.After her joining Fidel and Hexogen will leave the squad, dissatisfied with the choice of their commander.To have her join, bring her the cut off ear of the old chief Roma Death.Appears at the entrance to the tent camp after the correct choice of a conversation with one of the bands of the organized crime group "Death". Starts at a higher level than Fidel & Hexogen, with multiple abilities in the melee combat line already selected.Requires passing a 6 Personality check to join.Will appear after completing the rest area house upgrade after refilling the generator.Will become hostile if any of the rabbits in his house are attacked.Found in Red Fighter, barricaded inside of a house.Has a unique Abilities tree & can wear dog-specific Armor.Will not be able to join if his master isn't killed during the encounter.Will join after giving him his collar from his previous master's corpse.Found in a random encounter which requires at least 40 Survival to occur.Found at the El Pollo Loco bar in Krasnoznamenny.Enemies being fought can only be effectively killed via aimed shots to the head/eyes (e.g.The weapon in use has the same AP cost for both single and aimed shots (e.g.Their weapon skill is high enough that they would have a 99% chance to hit any target limb.They will always prefer single or burst fire, even in non-optimal situations such as: Companions seem to rarely (possibly never?) use aimed shots.By comparison when given single-shot weapons (particularly long range rifles), they'll spend every turn firing at enemies within range, only moving when enemies are out of range or behind cover.Single shots are often only used when they either don't have enough AP or ammo for burst fire. They'll often spend their first few turns charging forward before firing. If their weapon has a burst-fire option, they will vastly prefer that to anything else.During combat, their AI behaves according to the weapon they have equipped:.If given healing items such as Stimulants they will use them during combat (except the dog).During combat you can hold left mouse button on a companion to order them.Via dialogue options you can change their combat behavior or tell them to wait (except Gyulchatai).You can hold left mouse button on locked containers and doors to order a capable companion to open it.You can manually reload their weapons with no AP cost for them.You can manually apply food & chem buffs to companions by placing the item in a weapon slot and targeting them with it or by using it within their inventory.Companions are immune to Addiction, Poisoned, and Radiation.
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